N/A
Overall health index cannot be calculated due to missing component data.
Note: One or more underlying data components are missing, preventing calculation of some health factors and the overall index.
Measures stability vs. a dynamic baseline and an ideal balance. (0=max deviation, 100=perfect stability)
Composite of deck and card pool diversity (0 = min. diversity, 100 = max. diversity).
Measures the trend in event participation. High scores reflect stability or growth, while low scores indicate a decline.
Measures the trend in player engagement. High scores reflect stability or growth, while low scores indicate a decline.
How strongly few decks dominate (0 = max. dominance, 100 = max. diversity of top decks). N/A if data is insufficient.
Economic health based on card demand and affordability. This is a 50/50 simple average of the two sub-factors.
AI-based sentiment score of the latest B&R announcement's impact on format health.
| Super-Archetype | 5-Year Avg. | 90-day Baseline | Current | Deviation (5y/90d) |
|---|---|---|---|---|
| AGGRO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| CONTROL | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| COMBO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
N/A
This score is a weighted average reflecting metagame stability. It combines similarity to the dynamic baseline (40% weight), the historical 5-year average (40% weight), and a theoretically balanced metagame (20% weight).
100.0 / 100
Measures how similar the current archetype balance is to the stable 5-year average.
100.0 / 100
Measures how similar the current archetype balance is to the dynamic 90d baseline.
0.0 / 100
Measures how similar the current balance is to a conceptual one-third split between archetypes.
Diversity data is not available.
No chart data available for monthly event counts.
88.1 / 100
Average Monthly Growth Rate: 1.6%.Event Counts changed from 187 (Nov 2025) to 206 (May 2026), a +10.2% shift over 6 months.
Not enough data to display player volume chart.
66.8 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
43.9 / 100
Average Monthly Growth: -4.6%.Player counts changed from 4,396 (Nov 2025) to 3,309 (May 2026), a -24.7% shift over 6 months.
89.6 / 100
Average Monthly Growth: 2.5%.Player counts changed from 1,282 (Nov 2025) to 1,490 (May 2026), a +16.2% shift over 6 months.
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Dimir Tempo | 5 |
| 2 | UB Reanimator | 3 |
| 3 | Cephalid Breakfast | 2 |
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Dimir Tempo | 5 |
| 2 | UB Reanimator | 5 |
| 3 | Doomsday | 1 |
68.0 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
72.2 / 100
Most dominant deck (last 12 mo): Dimir Tempo (5 mo. at #1).
63.9 / 100
Most dominant deck (last 12 mo): Dimir Tempo (5 mo. at #1).
Not enough data to display price trend chart.
N/A
This is the final score. It's an average of the demand and affordability scores below.
95.9 / 100
Measures price basket trends. Stability or growth is healthy; decline is heavily penalized.
N/A / 100
Benchmarks format price against the most affordable MtG formats.
The ban of Undercity Informer directly addresses the problematic consistency and repetitive nature of the "Oops, All Spells!" archetype, aiming to significantly reduce its metagame footprint. This change is expected to improve format diversity and balance by mitigating frustrating turn-one combo wins, fostering a healthier and more interactive play experience.
80.0 / 100
This score reflects the AI's sentiment on the future health of the format based on the announcement. 1 = Very Negative, 50 = Neutral, 100 = Very Positive.