N/A
Overall health index cannot be calculated due to missing component data.
Note: One or more underlying data components are missing, preventing calculation of some health factors and the overall index.
Measures stability vs. a dynamic baseline and an ideal balance. (0=max deviation, 100=perfect stability)
Composite of deck and card pool diversity (0 = min. diversity, 100 = max. diversity).
Measures the trend in event participation. High scores reflect stability or growth, while low scores indicate a decline.
Measures the trend in player engagement. High scores reflect stability or growth, while low scores indicate a decline.
How strongly few decks dominate (0 = max. dominance, 100 = max. diversity of top decks). N/A if data is insufficient.
Economic health based on card demand and affordability. This is a 50/50 simple average of the two sub-factors.
AI-based sentiment score of the latest B&R announcement's impact on format health.
| Super-Archetype | 5-Year Avg. | 90-day Baseline | Current | Deviation (5y/90d) |
|---|---|---|---|---|
| AGGRO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| CONTROL | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| COMBO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
N/A
This score is a weighted average reflecting metagame stability. It combines similarity to the dynamic baseline (40% weight), the historical 5-year average (40% weight), and a theoretically balanced metagame (20% weight).
100.0 / 100
Measures how similar the current archetype balance is to the stable 5-year average.
100.0 / 100
Measures how similar the current archetype balance is to the dynamic 90d baseline.
0.0 / 100
Measures how similar the current balance is to a conceptual one-third split between archetypes.
Diversity data is not available.
No chart data available for monthly event counts.
93.5 / 100
Average Monthly Growth Rate: 5.8%.Event Counts changed from 185 (Aug 2025) to 260 (Feb 2026), a +40.5% shift over 6 months.
Not enough data to display player volume chart.
71.0 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
92.5 / 100
Average Monthly Growth: 4.8%.Player counts changed from 3,418 (Aug 2025) to 4,539 (Feb 2026), a +32.8% shift over 6 months.
49.4 / 100
Average Monthly Growth: -3.8%.Player counts changed from 1,252 (Aug 2025) to 992 (Feb 2026), a -20.8% shift over 6 months.
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Grixis Affinity | 3 |
| 2 | Red Deck Wins | 3 |
| 3 | Jund Wildfire | 2 |
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Mono Blue Delver | 5 |
| 2 | Elves | 2 |
| 3 | Rakdos Madness Burn | 2 |
77.8 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
80.6 / 100
Most dominant deck (last 12 mo): Grixis Affinity (3 mo. at #1).
75.0 / 100
Most dominant deck (last 12 mo): Mono Blue Delver (5 mo. at #1).
Not enough data to display price trend chart.
N/A
This is the final score. It's an average of the demand and affordability scores below.
90.4 / 100
Measures price basket trends. Stability or growth is healthy; decline is heavily penalized.
N/A / 100
Benchmarks format price against the most affordable MtG formats.
The re-banning of High Tide is a vital corrective measure that removes a polarizing, time-consuming, and highly effective combo archetype from the format. This action restores stability and prevents the emergence of a potentially dominant and frustrating play pattern, leading to improved overall player experience.
80.0 / 100
This score reflects the AI's sentiment on the future health of the format based on the announcement. 1 = Very Negative, 50 = Neutral, 100 = Very Positive.